Oceanhorn: Monster of Uncharted Seas was recently released for the Nintendo Switch. The game was originally developed for mobile and then later ported to PC and Consoles.
It seems to have fared well on the Nintendo Switch, also charting in the top grossing games on the eShop. Earlier this year, the developers revealed a sequel as well as announcing that the game has now sold over 1 million units across all platforms. Recently Heikki Repo, Creative Director and Co-founder of Cornfox & Bros. gave us an interesting interview regarding the development of the Nintendo Switch version of the game while also talking about some of the hardware difference for the Nintendo Switch.
The development process for the Nintendo Switch version was relatively smooth since the console is powered by a custom Nvidia Tegra X1, which made it easier for the developers to port their mobile version to the platform. While the sequel for Oceanhorn is being developed on Unreal Engine 4 for iOS devices, it is also supported by the Nintendo Switch leaving the door open for a port down the line. “Oceanhorn was first released on mobile hardware, so it was very flexible game to port for mobile based Nintendo Switch. I see bright future for Nintendo Switch, as it has a support for Unreal Engine 4 for example and we are currently spearheading the mobile development on UE4 with Oceanhorn 2.”
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