VGVIDS Forums Off-Topic Discussion Dedicated Vs. Limbic: Which Way Is The Industry Going

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    tidalgaming
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    Some of you are probably wondering where does gaming go from here. With bursts of retro compilations inter-woven between next gen consoles, with intermittentcies of new 8, 16, 32, and 64-bit infusions into download platforms, coupled with the homebrew market, the classic retro realm of gaming has remarkably been able to keep its head afloat in moving water. However, does retro automatically mean only old game adaption and reproductions, and does reaching the gaming zenith automatically mean what’s at the zenith is what is only prime and doom is the only result of the end of the line trajectory and movement? Not necessarily. The homebrew market has a steady following keeping the indie sector alive, and gaming software is becoming more accessible to consumers who want to get in on the splendid marvels, wonders, and virtues of game and software engineering. So what does that mean for the future of gaming? A directional stalemate at VR? Absolutely not. What it does mean though is more. More stuff. More options. More possibilities. More tech. More gaming. With seemingly endless possibilities of tech combinations, coupled with bit-crossover interest becoming more commonplace, the possibilities for gaming from this point on are magnanimous. The big question is which way is the industry going to go? Will Microsoft, Sony, and Nintendo go limbic with consolar modules, compilation releases, and downloads, or go totally dedicated with dedicated super consoles that offer online matches, play, battles, news, downloads, Hulu, Netflix, Amazon Now, and Uber eats? Or both. The old anti-thesis arises that dedicated consoles dedicated to bit-specific specs and parameters after alpha horizon will never work because nobody will ever want to go back and buy a million consoles for each bit. However, the big three are not the only three, and although perfectly understandable that nobody wants to go backwards and buy a million consoles for each bit, what the market says, and what everybody wants, indeed claim perjury to that notion. Forwarding to the future, will there be a universal Microsoft, Sony, or Nintendo super bit console that plays all back-bit games, or will the industry be a hodgepodge myriad of nuevo dedications, universals, DLC’s, discs, and carts with Microsoft, Sony, and Nintendo in it for the haul and run, with Microsoft, Sony, and Nintendo in it, but with subsequent market pullouts and phase-outs after, or in it at a VR roadblock with complete market forfeiture for the next generation of console behemoths to take control? Those are the chilling questions that will keep us on the edge of our seats.

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