Check here the Trailer of The Last of Us Part II. Journalists Complain about Violence. Check why this Trailer is Targeted by SJWs.

The PlayStation press conference at this week’s Paris Games Show raised quite a stir upon its conclusion, giving us a first glimpse of the highly anticipated The Last of Us Part II. Diehard TLoU fans were delighted if not a little bit queasy by what was shown, finally getting a peek behind the curtain. Others took to Twitter and op/eds like this one to voice their displeasure, citing that the level of brutality was unnecessary or violent for the sake of violence. As is always the case social media blew up, each side making sure to let dissenters know how they felt in well thought out and not at all reactionary quips of varying character length.

I’ve watched the trailer multiple times, and I’m watching it again as I write this. When it first began and this unknown woman was being dragged to the fire I wondered if this was actually Days Gone, the other post-apocalyptic world being crafted by Sony Bend, but that ended up not being the case. Before I know it this woman is thrown to the ground, a noose tied around her neck, and only a bucket keeping her from death by hanging. Some banter, thugs find another girl in the wilderness, and then things get crazy with one quote:

“Clip her wings.”

Look, I get why people are nauseated. The wing-clipping is hard to watch, each thud hitting in the gut as if the hammer was turned on me. When the tool is passed and the second guy rears back to strike I am angry for this girl and I don’t even know who she is yet. Suddenly the tide turns and that anger turns to fist-pumping adulation. “Good you rat bastards, get what’s coming to you,” I said the first time I watched. A few choice swings of the hammer after the tables turn and the religious zealots have fallen, leaving the trio of unknowns to fend for themselves.

Is it brutal? Yes. Is it hard to watch? Definitely. Is it anything different than what we should have expected? Absolutely not.

The world of The Last of Us is a supremely [email protected]$#ed up place, filled equally with ravenous humanoid monsters and merciless human bandits that might be worse. The first game had similar moments to this that left me with a pit in my stomach, but that’s what made the game so damn good. A game is allowed to make me uncomfortable as I play, hell I invite that feeling in mature-oriented games like this. Detroit: Become Human‘s trailer from the same presentation went the “this will make you uncomfortable” route, and while David Cage’s choice of scene is a whole other can of worms, it left me wanting more just as this one did.

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